Green Consumption Assistant

GreenDB is a research-driven project aimed at promoting sustainable consumption through digital innovation. Building on its insights, the goal was to design a browser extension that helps users make informed, eco-friendly shopping decisions.

This project focused on creating a gamified digital solution that:

  • Makes sustainability data accessible and easy to understand

  • Encourages informed and conscious purchasing decisions

  • Motivates users through subtle gamification and social features

Portfoilo Thumbnail
Portfoilo Thumbnail
Portfoilo Thumbnail

Solution Type

Desktop Browser Extension

Duration

3 months

Team Size

4 team members

Tools

Tools

Figma

Notion

Miro

Challenge

How can we design a gamified digital solution, using the findings of the GreenDB project, that encourages consumers to make informed, sustainable purchasing decisions?

My Role

As UI Lead and Project Manager, I guided the design and development of a browser extension aimed at supporting eco-conscious shopping habits. I led user research, synthesized insights, developed personas, facilitated ideation activities, and directed iterative design across Figma, Miro, and Notion.

My contribution focused on refining the interface based on usability and eye-tracking data, balancing detailed design with agile workflows, and integrating purposeful gamification elements while maintaining consistency and efficiency across the solution.

I ensured the final concept addressed user needs by improving clarity, accessibility, and motivational support for sustainable purchasing behavior.

Result & Impact

The gamified version of the GreenDB prototype demonstrated clear improvements in usability and motivation. Users engaged 35% more with sustainability information, completed key tasks 28% faster, and reported a 31% increase in confidence when choosing eco-friendly products. These results suggest that subtle, well-placed gamification can meaningfully support informed and sustainable decision-making.

Process

Research & Insights

We conducted surveys and focus groups to understand how users perceive sustainability in online shopping. While users cared about eco-impact, most struggled to interpret sustainability data and wanted clearer, more trustworthy cues embedded directly into their shopping flow.

Methods

We worked in agile sprints using personas, How Might We questions, and Crazy 8s for rapid ideation. Early paper prototypes allowed us to validate key concepts and test information clarity before transitioning into mid-fidelity Figma prototypes and structured usability tests.

Key Findings

Users responded best to simple, meaningful gamification—such as progress and achievements—rather than point-heavy reward systems.
They also valued clear sustainability labels and the ability to filter by personal values (e.g., vegan, recycled), which improved trust and decision confidence.

Key Insights

The main challenge was translating complex sustainability data into clear, trustworthy cues that users could understand at a glance. We also needed to introduce gamification that motivated behavior without overwhelming the experience. Finally, supporting value-based decisions required transparent labels and simple filtering options that didn’t add cognitive load.

Core UX Decisions

Purposeful Gamification

We used lightweight, impact-focused gamification (progress, achievements, eco-streaks) instead of point-heavy systems. Users felt motivated by seeing the impact of their choices, not by chasing rewards - making gamification supportive rather than distracting.

Positive Social Influence

Testing showed that users respond best to soft social proof instead of competitive features.

Small updates and shared achievements created a sense of collective action, boosting motivation without adding pressure or comparison.

Clear Sustainability Information

To reduce confusion and decision fatigue, we created simple sustainability scores, clear eco-labels, and value-based filters.

This made sustainability understandable at a glance and empowered users to make informed choices quickly.

Testing & Iteration

We tested two prototype versions—gamified and non-gamified—using usability sessions and eye-tracking to evaluate comprehension, motivation, and interaction patterns.

Testing insights led to simplifying the sustainability score, reducing visual noise, and refining gamification cues so they supported the shopping flow rather than interrupting it. Every iteration focused on lowering cognitive load and increasing decision confidence.

Reflections

This project highlighted the importance of balancing behavioral design with clarity and accessibility. Gamification only became effective once it felt purposeful, and sustainability information became actionable only after it was simplified.

The biggest learning was that motivation, trust, and comprehension must work together - users make sustainable choices when the experience feels clear, supportive, and aligned with their values.

Let’s Make Something
Impactful Together

Let’s Make Something
Impactful Together

©

MirekTheDesigner

2025

Let’s Make Something
Impactful Together